I am a Senior Game Designer with 5+ years experience working as part of and at the head of a team. I am well versed in conceptualising, prototyping, iterating, and delivering system based mechanics, in collaboration with senior stakeholders.
My advanced knowledge of Unreal Engine 4 & 5 allows me to work rapidly when implementing designs, as well as take a holistic view of how each individual element will effect the project architecture as a whole. I prefer to fail quickly, and iterate often.