I am a Senior Game Designer with 6+ years experience working as part of and at the head of a team. I am well versed in conceptualising, prototyping, iterating, and delivering system based mechanics, in collaboration with multidisciplinary teams and senior stakeholders.
My advanced knowledge of Unreal Engine allows me to work rapidly when implementing designs, as well as take a holistic view of how each individual element will affect the project architecture as a whole. I prefer to fail quickly, and iterate often.